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Nov 29

Team Waffle – Moonkin Roundtable: Post your Questions!

Hi Everyone!

Our Moonkin roundtable discussion is going to be recording live this Friday December 2nd at 7PM PST! Please reply to this post with any Moonkin question you’d like our panelists to discuss or answer.

The Panelists:

  • Lissanna – From Restokin and the Team Waffle Podcast.  Druid Class MVP on the US Official Forums.
  • Murmurs – Moonkin Theorycrafter and writer for WoW Insider
  • Hamlet – <Druid Trainer> and Theorycrafter from Elitist Jerks
  • Falauris – 3 time Moonkin Gladiator and Heroic progression raider.
  • Diziet – Arena Tournament player.  7 time Arena Gladiator (Some Resto or Moonkin)

Post your questions below!

4 comments

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  1. PFDruid

    - Incarnation current bonus seems redundant having normal Moonkin Form. Would you change it to a more ToL style form?

    - Wild Charge seems like an awesome ability, however it seems out of place in Tier 4. What do you think about moving it to Tier 1 to replace FS?

    - Besides the animation, Wrath, Starfire and Starsurge have become almost the same spell. What would you change to make each spell balanced but unique?

    - Any ideas on how to fix MSS without being too similar to HoTW? HoTW seems to just need some tuning, but MSS seems useless most of the time and Disentanglement a little op. Also, reducing the amount of available offspec abilities to 2 feral and 2 resto seems to make Tier 6 more impractical.

  2. Indio

    1. in the current arena scene it seems that moonkin fits into slots that would normally be filled by mages and locks. Do moonkin bring marketable advantages to these teams so that we can compete for these spots?

    2. What are some comps that can be competitive to a reasonable level but are less well known than lsd or mage moonkin healer?

    3. In the future, moonkin is moving toward single target hardcast damage, this seems like it will be hard to manage in pvp based off of current state of the game. Do the proposed talents for 5.0 seem adequate to facilitate this playstyle?

  3. Indio

    Recently on the wow forums, Clay responded to a thread called “failing feral”. His response basically detailed out how rogue/feral can synergize and set up pressure in 2v2. It was a very educational post for me to read. A rescource in that format for moonkins would be awesome, does it exist, and if not, could some of the esteemed table members step up and educate the rest of us?

  4. Holymoses

    Hi Team Waffle Moonkin roundtable,
    I have several issue that I will like be addressed:

    1. Solar cleave
    In boss phases that constantly spawn adds (Beth’tilac phase 1 , Ragnaros phase 2) I just stay in Solar eclipse and multi-DoT / Wild Mushroom everything in sight (I have dropped Lunar Shower of course). Numerous sources listed that as a mistake, but it produce a lot of damage and there is no way i can do a full eclipse cycle between add spawns. What should I do that produce more damage in these kind of phases?

    2. Hit itemization
    My main spec is Restoration, thus the gear that is available to me has spirit on it (till off spec rolls are out for grabs). So when I go moonkin (usually for sustained AoE DPS like in issue 1) I have way too much hit (can get as high as 21%). Sometime I have previous tier gear without spirit/hit or than I can reforge spirit/hit off it. My question is when is it advisable to “downgrade” gear to get less hit? Essentially this is intellect vs secondary stat conversion ratio. Is it a DPS increase to loose X intellect from a lower ilvl item in order to gain Y amount of secondary stat (instead of wasted hit)? Is there a table somewhere that states something like 1 intellect is as good as 1.9 haste?

    3. DoT rewriting
    Just before going out of solar eclipse it rewrite my DoTs. Usually Nature’s Grace is still on and solar eclipse is on so I will get eclipsed DoT till I get to lunar without the need to apply non eclipsed DoT. If I go from lunar to solar in my DoT drop off a cast or two of starfire away from solar I don’t re-apply my DoTs till I get to solar. Do you think that this is a good way to DoT on a single target?

    4. MoP Intellect to agility
    Intellect to agility conversion is great. I think that it has nothing to do with raiding max DPS. Its a way to “keep the game fresh” for druids and to make druids use other forms. Not in raiding but in open world questing. In MoP you could go to do a quest as a cat with fandral’s flamescythe (which will be very low ilvl then) just for the fan of it and for the different perspective/abilities of melee DPS it can be fun.

    5. MoP Shape-shifting
    I think it can work, and we already have a working example now. The main claim: shape-shift in only for utility. Sometime this is right: “I go cat and use dash”. Sometime it is wrong: “I shape-shit to caster and use tranquility”. Why is it wrong? because tranquility is NOT an utility. Why isn’t tranquility a utility? because if you so a restoration druid use it you would never call it a utility. DPS, HPS is sometihng you have to do as a group. You beat enrage timers as a group if a healer can dps to help this it is not “utility”. Than what is it? a strong cool-down. If every form would have a strong CD that is accessible to all specs you would shape shift to that form in order to use that CD. Something like : you can shape shift to can to use cat strong CD to DPS on the move (because moonkin movement DPS is cranky) or you use that bear mitigation CD when you know you are going to get large amount of damage.

    6 MoP Heart of the Wild
    Is the most amazing piece of blazing druid awesomeness ever. Its not for a DPS increase. It’s for that time when you finally got the boss to 5%, than the tank dies and there is no battle res. Who will come to save the day? Heart of the Wild moonkin in bear form.

    Hope that you are not sleeping by the and of this and you will be able to answer at least some of this.

    Thanks.

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